2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

Content to include playable WWE, NXT, WCW and WCCW characters;
playable WWE Hall of Fame Class of 2016 content; access to a wide
variety of new moves; and unlockable content and player progression
features

NEW YORK–(BUSINESS WIRE)–2K today
announced details surrounding the downloadable content offerings, Season
Pass and Digital Deluxe Editions for WWE® 2K17, the
forthcoming release in the flagship WWE video game franchise. The
downloadable content offerings will include playable characters from
WWE, NXT, WCW and WCCW; a playable match showcase based on the WWE Hall
of Fame Class of 2016; a host of new in-game moves; and access to both
unlockable content and player progression features. The individual
content packages will begin releasing in late 2016, with some packages
releasing in early 2017, for the PlayStation®4 and PlayStation®3
computer entertainment systems, as well as Xbox One and Xbox 360.

WWE 2K17’s extensive and diverse
downloadable content offering celebrates WWE’s past, present and future,
including playable characters from WWE, NXT, WCW and WWE, match-driven
content based on the WWE Hall of Fame Class of 2016 and a large number
of new in-game moves,” said Greg Thomas, President at Visual Concepts.
“Alongside WWE 2K17’s commitment to authentic,
simulation-based gameplay, an extensive playable roster and fan-favorite
features, such as MyCareer and the Creation Suite, this year’s offering
complements our all-inclusive WWE experience at a great value.”

About the WWE 2K17 Downloadable Content
Offerings*

The WWE 2K17 downloadable content offerings are scheduled
to include the following items and be available for purchase on the
PlayStation™Network for the PlayStation®4 and PlayStation®3 systems, as
well as Xbox Live online entertainment network from Microsoft for Xbox
One and Xbox 360:

Accelerator

  • Players will gain access to all unlockable content available at launch
    in the game’s VC Purchasable section (excluding downloadable content);
  • Players can also decide the overall rankings and attribute levels for
    all playable characters throughout the life of the product;
  • The Accelerator will be available for $4.99.

Future Stars Pack

  • Playable WWE and NXT Superstars: Austin Aries, Karl Anderson, Luke
    Gallows, Mojo Rawley and Tye Dillinger;
  • The Future Stars Pack will be available for $8.99.

Hall of Fame Showcase

  • Playable matches include:

    • Cactus Jack and Diamond Dallas Page vs. The Fabulous Freebirds
      (Jimmy Garvin and Michael “PS” Hayes) (WCW Saturday Night 1992);
    • The Fabulous Freebirds (Buddy Roberts and Michael “PS” Hayes) vs.
      Kerry and Kevin Von Erich (WCCW 1986);
    • Ivory vs. Jacqueline (SmackDown 2000);
    • Sting (gold and black tights) vs. Ric Flair (Clash of Champions
      1988);
    • Sting (n.W.o. Wolfpac ring gear) vs. Bret Hart (WCW Halloween
      Havoc 1998);
    • Papa Shango vs. The Godfather (Dream Match);
    • Big Boss Man (with Albert) vs. The Big Show (Armageddon 1999);

    Legends Pack

    • Playable WWE Legends: Brutus “The Barber” Beefcake, Eddie Guerrero,
      Greg “The Hammer” Valentine, Sycho Sid and Tatanka;
    • The Legends Pack will be available for $8.99.

    MyPlayer Kick Start (PS4™ system and Xbox One Exclusive)

    • Players will gain access to unlock and boost created Superstar ratings
      and attributes made available at launch as part of the game’s MyCareer
      mode;
    • Players can also unlock all clothing made available at launch that
      provides attribute boosts in MyCareer;
    • MyPlayer Kick Start will be available for $9.99.

    New Moves Pack

    • Explore a wide variety of new in-game moves, including the Swingout
      Neckbreaker (made popular by current WWE Raw Women’s Champion
      Charlotte); the Elbro Drop (made popular by WWE Superstar Zack Ryder);
      the Face Wash Combo (made popular by NXT Superstar Samoa Joe; and the
      TJP Clutch (made popular by current WWE Cruiserweight Champion T.J.
      Perkins);
    • The New Moves Pack will be available for $3.99.

    NXT Enhancement Pack (PS4™ system and Xbox One Exclusive)

    • Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
    • Players will earn a 50 percent boost in points while competing at NXT
      during MyCareer;
    • The NXT Enhancement Pack will be available for $9.99.

    NXT Legacy Pack (PS3™ system and Xbox 360 Exclusive)

    • Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
    • The NXT Legacy Pack will be available for $4.99.

    About the WWE 2K17 Season Pass

    Players may purchase select WWE 2K17 downloadable
    content at a reduced price point through the game’s Season Pass. For
    $29.99, a savings of more than 15 percent versus individual content
    purchases, players will receive the following items as they become
    available:

    • Accelerator;
    • Future Stars Pack;
    • Hall of Fame Showcase;
    • Legends Pack;
    • New Moves Pack.

    About the WWE 2K17 Digital Deluxe
    Editions

    2K also announced Digital Deluxe Editions for WWE 2K17 will
    be available via PlayStation™Network and Xbox Live as follows:

    • PS4™ system and Xbox One ($89.99) – available for pre-order now:

      • Copy of WWE 2K17;
      • WWE 2K17 Season Pass;
      • WWE 2K17 MyPlayer Kick Start;
      • WWE 2K16 MyPlayer Kick Start (available immediately
        with pre-order purchase);
      • Goldberg Pack (access to two playable Bill Goldberg characters, as
        well as playable WCW Monday Nitro and Halloween Havoc arenas);
      • Theme (PS4™ system only; available immediately with pre-order
        purchase).
      • Copy of WWE 2K17;
      • WWE 2K17 Season Pass;
      • NXT Legacy Pack.

      * PlayStation™Network or Xbox Live account and Internet connection
      required. Copy of WWE 2K17 required to play.

      Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
      2K17
       is rated “T” for Teen by the ESRB. WWE 2K17 is
      currently scheduled for worldwide release on the PlayStation®4 and
      PlayStation®3 systems, Xbox One and Xbox 360 on October 11, 2016.
      Consumers who pre-order WWE 2K17 at any participating
      retailer will receive two playable Bill Goldberg characters, as well as
      playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost
      on launch day. For more information on WWE 2K17 and
      2K, visit wwe.2k.com,
      become a fan on Facebook,
      follow the game on Twitter and
      Instagram
      using the hashtag #WWE2K17 or subscribe on YouTube.

      2K is a wholly owned publishing label of Take-Two Interactive Software,
      Inc. (NASDAQ:TTWO).

      All trademarks and copyrights contained herein are the property of their
      respective holders.

      About WWE

      WWE,
      a publicly traded company (NYSE:WWE), is an integrated media
      organization and recognized leader in global entertainment. The company
      consists of a portfolio of businesses that create and deliver original
      content 52 weeks a year to a global audience. WWE is committed to family
      friendly entertainment on its television programming, pay-per-view,
      digital media and publishing platforms. WWE programming reaches more
      than 650 million homes worldwide in 25 languages. WWE Network, the
      first-ever 24/7 over-the-top premium network that includes all live
      pay-per-views, scheduled programming and a massive video-on-demand
      library, is currently available in more than 180 countries. The company
      is headquartered in Stamford, Conn., with offices in New York, Los
      Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
      and Tokyo.

      Additional information on WWE (NYSE:WWE) can be found at wwe.com
      and corporate.wwe.com.
      For information on our global activities, go to http://www.wwe.com/worldwide/.

      Trademarks: All WWE programming, talent names, images, likenesses,
      slogans, wrestling moves, trademarks, logos and copyrights are the
      exclusive property of WWE and its subsidiaries. All other trademarks,
      logos and copyrights are the property of their respective owners.

      Forward-Looking Statements: This press release contains forward-looking
      statements pursuant to the safe harbor provisions of the Securities
      Litigation Reform Act of 1995, which are subject to various risks and
      uncertainties. These risks and uncertainties include, without
      limitation, risks relating to: WWE Network; major distribution
      agreements; our need to continue to develop creative and entertaining
      programs and events; the possibility of a decline in the popularity of
      our brand of sports entertainment; the continued importance of key
      performers and the services of Vincent K. McMahon; possible adverse
      changes in the regulatory atmosphere and related private sector
      initiatives; the highly competitive, rapidly changing and increasingly
      fragmented nature of the markets in which we operate and greater
      financial resources or marketplace presence of many of our competitors;
      uncertainties associated with international markets; our difficulty or
      inability to promote and conduct our live events and/or other businesses
      if we do not comply with applicable regulations; our dependence on our
      intellectual property rights, our need to protect those rights, and the
      risks of our infringement of others’ intellectual property rights; the
      complexity of our rights agreements across distribution mechanisms and
      geographical areas; potential substantial liability in the event of
      accidents or injuries occurring during our physically demanding events
      including, without limitation, claims relating to CTE; large public
      events as well as travel to and from such events; our feature film
      business; our expansion into new or complementary businesses and/or
      strategic investments; our computer systems and online operations; a
      possible decline in general economic conditions and disruption in
      financial markets; our accounts receivable; our revolving credit
      facility; litigation; our potential failure to meet market expectations
      for our financial performance, which could adversely affect our stock;
      Vincent K. McMahon exercises control over our affairs, and his interests
      may conflict with the holders of our Class A common stock; a substantial
      number of shares are eligible for sale by the McMahons and the sale, or
      the perception of possible sales, of those shares could lower our stock
      price; and the relatively small public “float” of our Class A common
      stock. In addition, our dividend is dependent on a number of factors,
      including, among other things, our liquidity and historical and
      projected cash flow, strategic plan (including alternative uses of
      capital), our financial results and condition, contractual and legal
      restrictions on the payment of dividends (including under our revolving
      credit facility), general economic and competitive conditions and such
      other factors as our Board of Directors may consider relevant.
      Forward-looking statements made by the Company speak only as of the date
      made and are subject to change without any obligation on the part of the
      Company to update or revise them. Undue reliance should not be placed on
      these statements. For more information about risks and uncertainties
      associated with the Company’s business, please refer to the
      “Management’s Discussion and Analysis of Financial Condition and Results
      of Operations” and “Risk Factors” sections of the Company’s SEC filings,
      including, but not limited to, our annual report on Form 10-K and
      quarterly reports on Form 10-Q.

      About Take-Two Interactive Software

      Headquartered in New York City, Take-Two Interactive Software, Inc. is a
      leading developer, publisher and marketer of interactive entertainment
      for consumers around the globe. The Company develops and publishes
      products through its two wholly-owned labels Rockstar Games and 2K. Our
      products are designed for console systems and personal computers,
      including smartphones and tablets, and are delivered through physical
      retail, digital download, online platforms and cloud streaming services.
      The Company’s common stock is publicly traded on NASDAQ under the symbol
      TTWO. For more corporate and product information please visit our
      website at www.take2games.com.

      About 2K

      Founded in 2005, 2K develops and publishes interactive entertainment
      globally for console systems, handheld gaming systems and personal
      computers, including smartphones and tablets, which are delivered
      through physical retail, digital download, online platforms and cloud
      streaming services. 2K publishes titles in today’s most popular gaming
      genres, including shooters, action, role-playing, strategy, sports,
      casual, and family entertainment. The 2K label has some of the most
      talented development studios in the world today, including Firaxis
      Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
      stable of high quality titles includes the critically acclaimed
      BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s
      Civilization series, the innovative Evolve™, the genre-fusing
      hero-shooter Battleborn®, the popular WWE 2K franchise and
      NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is
      headquartered in Novato, California and is a wholly owned label
      of Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
      information, please visit www.2k.com.

      *According to 2008 – 2016 Metacritic.com
      and The NPD Group estimates of U.S. retail video game sales through
      August 2016.

      Cautionary Note Regarding Forward-Looking
      Statements

      The statements contained herein which are not historical facts are
      considered forward-looking statements under federal securities laws and
      may be identified by words such as “anticipates,” “believes,”
      “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
      “projects,” “seeks,” “will,” or words of similar meaning and include,
      but are not limited to, statements regarding the outlook for the
      Company’s future business and financial performance. Such
      forward-looking statements are based on the current beliefs of our
      management as well as assumptions made by and information currently
      available to them, which are subject to inherent uncertainties, risks
      and changes in circumstances that are difficult to predict. Actual
      outcomes and results may vary materially from these forward-looking
      statements based on a variety of risks and uncertainties including: our
      dependence on key management and product development personnel, our
      dependence on our Grand Theft Auto products and our ability to develop
      other hit titles, the timely release and significant market acceptance
      of our games, the ability to maintain acceptable pricing levels on our
      games, and risks associated with international operations. Other
      important factors and information are contained in the Company’s most
      recent Annual Report on Form 10-K, including the risks summarized in the
      section entitled “Risk Factors,” the Company’s most recent Quarterly
      Report on Form 10-Q, and the Company’s other periodic filings with the
      SEC, which can be accessed at www.take2games.com.
      All forward-looking statements are qualified by these cautionary
      statements and apply only as of the date they are made. The Company
      undertakes no obligation to update any forward-looking statement,
      whether as a result of new information, future events or otherwise.

      Contacts

      2K
      Jaime Jensen, 415-507-7910
      jaime.jensen@2k.com
      or
      Access
      Emanate

      Jessica Roache, 415-844-6203
      jroache@access-emanate.com
      or
      Take-Two
      Interactive Software, Inc.

      Alan Lewis, 646-536-2983
      Corporate
      Press
      alan.lewis@take2games.com
      or
      WWE
      Matthew
      Altman, 203-352-1177
      matthew.altman@wwecorp.com

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