2K Announces WWE® SuperCard – Season 3 in Development for iOS and Android Devices

Surpassing 11 million downloads worldwide, 2K’s popular WWE
collectible card-battling game heads toward a new season, including new
card tiers and gameplay modes, an increased roster of WWE and NXT
Superstars, as well as a seamless transition for current players

NEW YORK–(BUSINESS WIRE)–2K today
announced that WWE® SuperCard, the Company’s action-packed
collectible card-battling game, will increase its extensive content
offering via WWE® SuperCard – Season 3. Featuring
the series’ first real-time gameplay mode, three new card tiers and an
increased roster of WWE and NXT Superstars, along with new ways to
compete and engage with others from around the world, WWE SuperCard – Season
3
 is currently in development for release in November 2016. The
update will be available as a downloadable update free of charge on
the App Store for iOS devices, including iPhone®, iPad® and iPod touch®,
as well as the Google Play Store and Amazon Appstore for Android
devices*.

WWE SuperCard has exceeded 11 million global downloads
since its release in August 2014 and holds an average rating of 4/5
stars on the App Store, as well as a 4.2/5 rating on Google Play**.
Currently offering players more than 900 cards in active play, with each
card representing one of 10 different rarity levels, the game encourages
players to build teams of WWE Superstars and Legends, as well as NXT
Superstars, train them to full potential, battle in various match types
and test their luck in fast-paced tournament action. In addition,
players can enhance their free-to-play experience through purchase of
individual card packs.

WWE SuperCard continues raising the bar for delivering
compelling WWE content in an engaging, competitive and accessible way,”
said Harley Howe, Co-Studio Head at Cat Daddy Games. “We significantly
value feedback from fans and critics, and we’ve worked hard to create
exciting new experiences this fall across Season 3’s brand
new tiers, gameplay modes and more.”

WWE SuperCard – Season 3 features
will include the following:

  • NEW CARD TIERS – Access three new card tiers and compete
    for more than 100 new cards;
  • ROYAL RUMBLE – Pit 15 cards against 15 of an opponent’s cards
    in a brand new, real-time gameplay mode in a battle to see the last
    card standing;
  • SEASON 1 LEGACY CARDS – Retain Season 1 cards
    through their transition to Legacy cards in Season 3,
    with the cards available for play in the game’s new Wild Mode feature;
  • SEASON 2 CARDS TRANSITION Retain Season 2 cards
    for play in all Season 3 game modes;
  • WILD MODE – Use both active and legacy cards to compete against
    opponents and gain more active cards;
  • RANKED / PVP MODE – Battle players from around the world
    for the top slot in a new monthly leaderboard for prestige and awards.

Developed by Cat Daddy Games in conjunction with Visual Concepts, both
2K studios, WWE SuperCard is available now to download
free of charge on the App Store for iOS devices, including the iPhone,
iPad and Pod touch, as well as the Google Play Store and Amazon Appstore
for Android devices. WWE SuperCard – Season 3 is currently
scheduled for release in November 2016 and will be available for
download free of charge. For more information on WWE SuperCard and
2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and Instagram or
subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software,
Inc. (NASDAQ:TTWO).

* WWE SuperCard supports iOS 7.0 or later for iOS
devices, including iPhone, iPad and iPad touch, as well as supports
Android 2.3 and up for Android devices

** Product ratings as of October 13, 2016

All trademarks and copyrights contained herein are the property of their
respective holders.

About WWE

WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 25 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The company
is headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and
corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; the possibility of a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of Vincent K. McMahon; possible adverse
changes in the regulatory atmosphere and related private sector
initiatives; the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our competitors;
uncertainties associated with international markets; our difficulty or
inability to promote and conduct our live events and/or other businesses
if we do not comply with applicable regulations; our dependence on our
intellectual property rights, our need to protect those rights, and the
risks of our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms and
geographical areas; potential substantial liability in the event of
accidents or injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations; a
possible decline in general economic conditions and disruption in
financial markets; our accounts receivable; our revolving credit
facility; litigation; our potential failure to meet market expectations
for our financial performance, which could adversely affect our stock;
Vincent K. McMahon exercises control over our affairs, and his interests
may conflict with the holders of our Class A common stock; a substantial
number of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our stock
price; and the relatively small public “float” of our Class A common
stock. In addition, our dividend is dependent on a number of factors,
including, among other things, our liquidity and historical and
projected cash flow, strategic plan (including alternative uses of
capital), our financial results and condition, contractual and legal
restrictions on the payment of dividends (including under our revolving
credit facility), general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
Forward-looking statements made by the Company speak only as of the date
made and are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be placed on
these statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and Results
of Operations” and “Risk Factors” sections of the Company’s SEC filings,
including, but not limited to, our annual report on Form 10-K and
quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13 and Cat Daddy Games. 2K’s stable of
high quality titles includes the critically acclaimed BioShock®,
Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, the highest rated* annual sports title of this console
generation.

2K is headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com

Cautionary Note Regarding Forward-Looking
Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company’s most
recent Annual Report on Form 10-K, including the risks summarized in the
section entitled “Risk Factors,” the Company’s most recent Quarterly
Report on Form 10-Q, and the Company’s other periodic filings with the
SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

Contacts

2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Access
Emanate for 2K

Jessica Roache, 415-844-6203
jroache@access-emanate.com
or
Take-Two
Interactive Software, Inc.

Alan Lewis, 646-536-2983
Corporate
Press
alan.lewis@take2games.com
or
WWE
Matthew
Altman, 203-352-1177
matthew.altman@wwecorp.com