BioShock: The Collection Available Now on PS4™ and Xbox One

Revisit the worlds of Rapture and Columbia, fully remastered for
modern consoles

Join the conversation on Twitter using the hashtag #BioShock

announced today that BioShock®: The Collection is
available now in North America for the PlayStation®4 computer
entertainment system, and Xbox One, containing all three installments of
the award-winning BioShock franchise fully remastered for
modern consoles. Originally developed by Irrational Games and 2K Marin,
and revitalized in full 1080p HD and up to 60 frames-per-second by Blind
Squirrel Games, BioShock: The Collection brings all three
games and all single-player add-on content from one of the highest-rated
franchises* of the last console generation to new audiences at an
incredible value of $59.99. BioShock: The Collection will
be available for the PS4™ system and Xbox One in Australia on September
15, 2016, and internationally on September 16, 2016, and will be
released globally on Windows PC via Steam on September 15th,
2016 at 3:00 p.m. PT. PC owners of BioShock, BioShock
, and/or Minerva’s Den will be able to access the
remastered versions of these titles as a free upgrade. For more
details on the upgrade process, please visit the official
2K blog

“We’re immensely proud of the BioShock series, and we’ve
taken great care in bringing these beloved games to the current
generation of consoles,” said Christoph Hartmann, President of 2K.
“Whether you’ve experienced these critically acclaimed classics before
or are new to the series, there’s never been a better time to play and
immerse yourself in the rich worlds of Rapture and Columbia.”

BioShock: The Collection brings together the epic and
immersive stories set in the BioShock universe in one
incredible package with 1080p resolution and up to 60 frames-per-second,
along with new and improved textures and art assets created by Blind
Squirrel Games. The remastered collection also includes an all-new
Director Commentary series, “Imagining BioShock,”
which is unlocked by finding Golden Reels hidden throughout Rapture in
the remastered version of the first BioShock. By
collecting these Golden Reels, players can watch nearly two hours of
director’s commentary, featuring Ken Levine, creative director on BioShock
and BioShock Infinite and Shawn Robertson,
animation lead on BioShock and animation director
on BioShock Infinite.

BioShock: The Collection comes with two discs and contains
all single-player content available for BioShock, BioShock 2
and BioShock Infinite,
including all single-player add-on

Add-on content for BioShock: The Collection includes:


  • Museum of Orphaned Concepts;
  • Challenge Rooms.

BioShock 2

  • Minerva’s Den;
  • Protector Trials.

BioShock Infinite

  • All Episodic Add-On Content:

    • Clash in the Clouds Add-On Pack;
    • Burial at Sea – Episode 1 Add-On Pack;
    • Burial At Sea – Episode 2 Add-On Pack.
  • All Additional Content:

    • Industrial Revolution Rewards Pack;
    • BioShock Infinite Upgrade Pack;
    • Columbia’s Finest Pack;
    • Comstock’s China Broom Shotgun;
    • Comstock’s Bird’s Eye Sniper Rifle.

BioShock: The Collection is rated M for Mature by the ESRB.

For more information about the BioShock franchise, please
visit the official
, become a fan on Facebook,
follow the game on Twitter
or subscribe to the official 2K

2K is a wholly owned publishing label of Take-Two Interactive Software,

About BioShock

Developed by Irrational Games in 2007 for Windows PC and Xbox 360® video
game and entertainment system from Microsoft, and PlayStation®3 computer
entertainment system, BioShock launched to wide
critical acclaim, winning more than 50 Game of the Year awards from
prestigious organizations including Associated Press, the British
Academy of Film and Television Arts (BAFTA), Game Informer, Spike TV’s
VGAs and Paste Magazine. BioShock is a narrative-driven
action experience that allows players to do the impossible as they
journey through an amazing, immersive and terrifying world. Caught
between powerful forces and hunted down by genetically mutated citizens,
the player will come to grips with the mysterious and fascinating world
of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock
not only challenges the players’ capacity to adapt and survive, but
brings to question their values and commitment to the inhabitants of
Rapture. With smart and adaptive AI, no encounter ever plays out the
same, while numerous customization options provide gamers with an
experience that adapts to their playing style.

About BioShock 2

BioShock 2 launched to critical acclaim and provides
fans with an unsettling storyline, dazzling visual design and the
evolution of the genetically enhanced shooter gameplay. Set almost a
decade after a grueling civil war consumed the once magnificent city of
Rapture, evil reverberates through the halls and a wickedness once
thought gone forever returns along the Atlantic seaboard. An unspeakable
series of kidnappings from local seaside communities by an unseen
monster leads to the repopulation of Little Sisters in Rapture’s failed
utopia under the ocean. Players must step into the boots of one of
gaming’s most iconic characters, the Big Daddy, as they traverse the
fallen city, fending off attacks from an army of genetically modified
Splicers, while searching for escape and the key to their survival. BioShock
was developed by 2K Marin in collaboration with 2K Australia,
Digital Extremes and 2K China for the Xbox 360, PS3™ system, and Windows

About BioShock Infinite

From the creators of one of the highest-rated first-person shooter of
all time*, BioShock, BioShock Infinite puts
players in the shoes of U.S. Cavalry veteran turned hired gun, Booker
DeWitt. Indebted to the wrong people and with his life on the line,
DeWitt has only one opportunity to wipe his slate clean. He must rescue
Elizabeth, a mysterious girl imprisoned since childhood and locked up in
the flying city of Columbia. Forced to trust one another, Booker and
Elizabeth form a powerful bond during their daring escape. Together,
they learn to harness an expanding arsenal of weapons and abilities, as
they fight on zeppelins in the clouds, along high-speed Sky-Lines, and
down in the streets of Columbia, all while surviving the threats of the
air-city and uncovering its dark secret. BioShock Infinite
was developed by Irrational Games for the Xbox 360, PS3™ system, and
Windows PC.

*Based on Metacritic average ranking across available platforms.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of
high quality titles includes the critically acclaimed BioShock®,
Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise**. 2K is headquartered
in Novato, California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more information, please

**According to 2008 – 2016
and The NPD Group estimates of U.S. retail video game sales through
August 2016.

Cautionary Note Regarding Forward-Looking

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company’s most
recent Annual Report on Form 10-K, including the risks summarized in the
section entitled “Risk Factors,” the Company’s most recent Quarterly
Report on Form 10-Q, and the Company’s other periodic filings with the
SEC, which can be accessed at
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.


Scott Pytlik, 415-507-7944
Interactive Software, Inc.

Alan Lewis, 646-536-2983
Emanate for 2K

Joe Sullivan, 415-844-6271